TRASH HUNT

Authors

  • Diego Juan Isaquiel Mizael UniFacens
  • Gabriel Henrique Domingues de Oliveira UniFacens
  • Giovana Pontes Merguizo UniFacens
  • Gustavo Figueiredo Passos UniFacens
  • Leonardo Barbosa Gonçalves UniFacens
  • Daniel Ohata UniFacens
  • Evelyn Ramos UniFacens
  • Centro Universitário Facens UniFacens
  • Rosana Antonio UniFacens

Keywords:

Environmental education, Augmented reality, Selective waste collection, Environment, Sustainability

Abstract

The Trash Hunt project proposes an interactive solution to promote environmental education and awareness about selective waste collection by using Augmented Reality (AR) and gamification. The application allows users to learn in a playful way about different types of waste, their proper disposal, and the environmental impact of incorrect dumping.

Through the use of AR, the app presents three-dimensional objects that simulate recyclable materials and guides players to sort them correctly. According to Dias and Zorzal (2013), combining AR with game elements can significantly increase engagement and learning in socio-environmental topics.

Published

2026-03-25

How to Cite

ISAQUIEL MIZAEL, Diego Juan; DOMINGUES DE OLIVEIRA, Gabriel Henrique; PONTES MERGUIZO, Giovana; FIGUEIREDO PASSOS, Gustavo; BARBOSA GONÇALVES, Leonardo; OHATA , Daniel; RAMOS, Evelyn; CENTRO UNIVERSITÁRIO FACENS; ANTONIO, Rosana. TRASH HUNT. Journal of Innovation and Science: research and application, [S. l.], v. 5, n. 2, 2026. Disponível em: https://joins.emnuvens.com.br/joins/article/view/1201. Acesso em: 11 may. 2026.