LEAN QUEST: GAMIFICATION IN TEACHING LEAN SIX SIGMA TOOLS
Keywords:
Gamification, Production processes, Knowledge retention, SustainabilityAbstract
The project proposes the development of a physical card game for teaching Lean Six Sigma, using gamification as an innovative pedagogical tool. The objective is to turn training into a dynamic, interactive, and playful experience, simulating challenges in production processes to enhance engagement and knowledge retention. According to Kapp (2012), gamification increases engagement by transforming educational activities into more meaningful experiences.
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